While doing some research for future blogs, I came across this table that should help you when running missions. It is very important to adapt the damage type you want to inflict to your enemies and the one you can better resist considering the NPC ships you expect to encounter
The following tables should be helpful in deciding which modules to install in your ship before undocking for a fight.
Note: Percentage of damage inflicted is calculated taking into consideration the type and amount of damage per second (DPS) of each ship and turret used by the faction/corporation weighted on the frequency of its spawn.
Note: Percentage of damage inflicted is calculated taking into consideration the type and amount of damage per second (DPS) of each ship and turret used by the faction/corporation weighted on the frequency of its spawn.
Pirate Corporations
Angel Cartel
Damage to inflict: Explosive
Damage to resist: Explosive, Kinetic
Blood Raiders
Damage to inflict: EM
Damage to resist: EM, Thermal
Guristas
Damage to inflict: Kinetic
Damage to resist: Kinetic, Thermal
Mordu's Legion
Damage to inflict: Kinetic
Damage to resist: Kinetic, Thermal
Sansha's Nation
Damage to inflict: EM
Damage to resist: EM, Thermal
Serpentis
Damage to inflict: Kinetic
Damage to resist: Thermal, Kinetic
Empire Factions
Amarr
Damage to inflict: EM, Thermal
Damage to resist: EM, Thermal
Caldari
Damage to inflict: Kinetic, Thermal
Damage to resist: Thermal, Kenitic
Minmatar
Damage to inflict: Thermal
Damage to resist: Explosive, Kinetic
Gallente
Damage to inflict: Thermal
Damage to resist: Kinetic, Thermal
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